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I-X & Digital Foundry event: Decision-Making in Modern Video Games

New I-X & Digital Foundry event
White City Innovation District’s I-X Institute is excited to be hosting Microsoft Research’s Lukas Schäfer (Microsoft Research Cambridge) at Imperial College London for the latest in I-X’s popular Seminar Series:
“Decision-Making in Modern Video Games: From Game-Playing Agents to World Models”
What you’ll discover
• Seminar plus networking
• Online and on-site
What you’ll discover
• Why video games are powerful environments for studying real‑time decision‑making
• How pre‑trained visual encoders can dramatically improve behaviour‑cloning efficiency
• Why Predictive Inverse Dynamics Models (PIDM) outperform traditional BC — and the bias–variance trade‑off that explains it
• Evidence of major sample‑efficiency gains across 2D navigation and complex 3D game worlds
• A look at WHAM (World + Human Action Models) — scalable models that blend world modelling with human‑like gameplay to support future game‑development workflows
If you’re interested in AI for games, decision‑making models or the future of creative tooling, this is definitely one to catch.
Please register by 11 February if you’d like to attend in person.